Class EditorPrefKeyword
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
EditorPrefKeyword
Namespace: Com.Sabattie.Theo.ScriptTemplateSettings
Assembly: ScriptTemplateSettings.dll
Syntax
[CreateAssetMenu(menuName = "ScriptTemplate/EditorPref Keyword", order = 80)]
public class EditorPrefKeyword : SettableKeyword
Methods
GetValue(String)
Declaration
public override string GetValue(string scriptPath)
Parameters
Type | Name | Description |
---|---|---|
System.String | scriptPath |
Returns
Type | Description |
---|---|
System.String |
Overrides
SetValue(String)
Declaration
public override void SetValue(string data)
Parameters
Type | Name | Description |
---|---|---|
System.String | data |